Why majora mask is the best zelda game




















Majora is an antagonist like no other in The Legend of Zelda series. An ancient deity trapped within a wooden mask, Majora's intentions are never revealed beyond an expressed desire to cause destruction on par with the abominations that characterize H.

Lovecraft's work. The final confrontation with this boss pits players against three of Majora's corporeal forms: a flying mask with squidlike tentacles, a one-eyed lanky-limbed imp, and a muscular demon with whips for arms.

Only the Shadow Beasts of the Twili realm come close to matching Majora's eldritch aesthetic, and even Ganondorf, King of Evil, seems a minor threat by comparison. Majora's Mask is also the only game across thirty-five years and twenty-seven AAA titles to feature this antagonist. In a franchise uniquely characterized by recurring or reincarnated characters, this singularity gives Majora unique staying power as an iconic villain of the series.

Though the game's star mechanics of consequential time passage and masked transformation, Majora's Mask features numerous other ingenious mechanisms that raise its gameplay value. One of the most-appreciated inclusions is the expansion of location warping. A seminal series mechanic, warping reached new tiers of usefulness in Ocarina of Time by allowing players to warp between major dungeons in the latter half of the game.

Taking this a step forward, Majora's Mask allows players to warp between numerous owl statues that dot Termina, making it the most efficient means of travel in the game. Every subsequent Zelda title features a variation on this mechanic.

Not all of the gameplay mechanics implemented in this classic title are so dramatic. One minor addition - an old-fashioned camera that Link could use to take photographs of his environment through first-person perspective - became one of the best side quests in the game's sequel, Wind Waker. YES NO. All I wanted to do was play Majora's Mask.

And play it I did -- religiously -- for the next week of my life Did I get enough done? Did I do what I had to do? Those were the questions every Majora's Mask fan asked him or herself while being swept back to moment one.

Was this article informative? In This Article. To learn more or opt-out, read our Cookie Policy. It's also the best, even better than its obvious inspiration, Ocarina of Time. I originally played the game upon its release on the Nintendo 64 in , and I fell in love with its bizarre world and innovative take on the core Zelda formula. It's always been my favorite 3D Zelda game next to Wind Waker , but I couldn't quite articulate why until I replayed it recently, in its 3DS re-release.

Majora's Mask isn't just great because it's different — though it sticks out even among its odder brethren. Majora's Mask is great because it takes risks that pay off. It comments intelligently on its inspiration, it presents characters and a world that demand attention and even affection and it is the best-realized, best-designed game in the series. I know this isn't internet hyperbole etiquette, but I want to give proper respect to Ocarina of Time. Without it and its revolutionizing the Zelda template for 3D, Majora's Mask wouldn't exist.

It informs everything about Majora — from the basic controls and moment-to-moment gameplay down to many of the art assets. It's a beloved classic, and a truly fantastic piece of game design. A mere two years after Ocarina 's release, Majora's Mask came on the scene. It was originally conceived of as a side story to Ocarina , a pseudo-sequel, and it was set in the bizarre parallel universe of Termina. Fans tend to love it and call it their favorite, or hate it and go back to playing Ocarina.

Structurally, it's the most innovative game in the series. No other Zelda — not even A Link Between Worlds , with its rental mechanic had the guts to mess with the core Zelda formula this much. Majora's Mask has the player repeating the same three days over and over again, until you have everything in place to finally defeat the main antagonist, the skull kid.

A giant, menacing moon threatens to crash down and end the world — and it does, like clockwork, on every third day. You can make permanent progress in the game on each cycle — defeating a dungeon and clearing that section of the world from evil at least, until the next reset , collecting masks and quest items, etc.

For all of its technical prowess, Breath of the Wild lacks the same kind of grounded, chaotic, and funny storytelling that was endemic to the raucous streets of Clock Town. You can find him on Twitter cianmaher0. Share Share Tweet Email.



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